I have played many cities using this 'unlimited water' trick, and I have never put even a single filtration pump in (and I still have 100% clean water). Hello Mayors, Welcome to Farlsville and my City on the Hill Today, I have five great tips to make sure your city blossoms from an average location to a place sure to make any magazines Top 5 Places To Live Early in my SimCity career, I built some solid cities, but I felt like I was wasting space or not keeping a tight enough budget. The only reason you would have to use them is if you allowed your sewage treatment centre to overflow for a long time, causing ground pollution, or if you place your water pumps right next to Industry or other ground-polluting buildings. Why would you need 3 types of education building?Ībout point 20: You don't need filtration pumps. As long as they can get there, they get educated. In my experience, it is fine to just have a University and nothing else, as long as the Kids can make it to the University in time for the classes, given your transport system that you have in your city (walking, car, or mass transit). That means the more buses, the higher chances of bus clumping together.Ībout point 15: Is there anything to back this up? As far as I am aware, you only need 1 type of education-giving building, the only difference is their desk capacity, whether they have school buses (or the students have to make their own way there), and whether they produce technology or not. School buses serve all schools in the city. (Editor's note: I've gone with only one type of education and had no issues as a result)ġ6. Preferred combinations are High school, Elementary, Library if you are going low wealth. Three types of education buildings work best. Educate early to head off problems with health, crime, and fires early. Police stations need to be in or near the main commercial zones.ġ4. A clinic near or in the main industrial area and another in the Residential/Commerical area works best.ġ3. If not, make sure there are dedicated paths connecting the zones for each part of the cycle.ġ2. R and C should be close together to encourage walking to complete the Tip#1 cycle. The most basic RCI ratio for a balanced city is 2:1:1, which you will need to tweak for various densities.ġ1. Airports don't need runways to unlock the various service helicopters.ġ0. If you are getting lots of Industrial filler, bulldoze the block of buildings to retryĩ. Low wealth needs low or neutral land value and goes with Tip# 5Ĩ. If you are going for low wealth only, don't build colleges or universities as this can cause development problems for industry.ħ.